SurvivalMastery
data class SurvivalMastery(val playerId: String, val xp: Int, val tier: Int, val level: Int, val totalMatchesPlayed: Int, val airDropsCalled: SurvivalStats, val damageDealt: SurvivalStats, val damageTaken: SurvivalStats, val distanceBySwimming: SurvivalStats, val distanceByVehicle: SurvivalStats, val distanceOnFoot: SurvivalStats, val distanceTotal: SurvivalStats, val healed: SurvivalStats, val hotDropLandings: Int, val enemyCratesLooted: SurvivalStats, val uniqueItemsLooted: SurvivalStats, val position: SurvivalStats, val revived: SurvivalStats, val teammatesRevived: SurvivalStats, val timeSurvived: SurvivalStats, val throwablesThrown: SurvivalStats, val top10: Int)
Constructors
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constructor(playerId: String, xp: Int, tier: Int, level: Int, totalMatchesPlayed: Int, airDropsCalled: SurvivalStats, damageDealt: SurvivalStats, damageTaken: SurvivalStats, distanceBySwimming: SurvivalStats, distanceByVehicle: SurvivalStats, distanceOnFoot: SurvivalStats, distanceTotal: SurvivalStats, healed: SurvivalStats, hotDropLandings: Int, enemyCratesLooted: SurvivalStats, uniqueItemsLooted: SurvivalStats, position: SurvivalStats, revived: SurvivalStats, teammatesRevived: SurvivalStats, timeSurvived: SurvivalStats, throwablesThrown: SurvivalStats, top10: Int)
Properties
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Total number of air drops called
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Total number of damage dealt
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Total number of damage taken
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Total number of distance by swimming
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Total number of distance by vehicle
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Total number of distance on foot
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Total number of distance total
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Total number of enemy crates looted
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Total number of healed
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Total number of hot drop landings
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Total number of position
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Total number of revives
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Total number of teammates revived
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Total number of throwables thrown
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Total number of time survived
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Total number of matches played that count toward Survival Mastery
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Total number of unique items looted